Name: Julianna
Race: Human
Class: Rift Investigator

Background: Julianna is an independent adventurer who loves tinkering with machines and technology. She is always searching for new inventions and ways to improve her gear. She values her independence above all else and will do whatever it takes to protect her freedom.

Attributes:

  • Strength: 3
  • Dexterity: 7
  • Constitution: 5
  • Intelligence: 10
  • Wisdom: 6
  • Charisma: 4

Skills:

  • Engineering: 10
  • Science: 8
  • Lockpicking: 6
  • Stealth: 7
  • Survival: 4

Abilities:

  • Tinkerer: Julianna can use materials to create various gadgets that can help her on her adventure.
  • Firearms Proficiency: Julianna is proficient in using firearms, allowing her to deal ranged damage with accuracy.
  • Infusions: Julianna can imbue non-magical items with magical effects using her infusions.
  • Technomancer: Julianna can use her knowledge of technology to manipulate machines, unlocking doors and disabling traps.
  • Steel Defender: Julianna has a Steel Defender, a mechanical construct that she created and can control using a bonus action. It has its own hit points, armor class, and attack actions.

Equipment:

  • Half-plate armor
  • A musket and pistol (both are magically enhanced)
  • A backpack with various adventuring gear
  • A tool kit for tinkering and crafting
  • A pet clockwork mouse

Spells/Abilities:

  • 1st Level: Cure Wounds, Detect Magic, Faerie Fire, Identify, Longstrider, Shield of Faith
  • 2nd Level: Aid, Enhance Ability, Heat Metal, Magic Weapon

Notes:

  • Julianna's low physical attributes reflect her reliance on her gadgets and technology to get things done.
  • Her Steel Defender has its own set of abilities and features, which are listed in the Artificer class description.